![]() Heck, since Starfield takes place in a technologically advanced setting, perhaps Bethesda will bring some of that Fallout radio magic to their latest project. Perhaps Bethesda will bring some of that Fallout radio magic to their latest project Fallout’s radio stations are examples of immersive storytelling at its finest, and I’d love to see Bethesda continue to make use of them in future Fallout games. Your relationship with the stations isn’t one-sided and at its best, becomes more like a dialogue.įallout 5 won’t be coming out any time soon, but, revisiting the colorful radio stations from earlier Fallout titles made me realize that Bethesda has a potential ace up its sleeve when it comes to storytelling. What this all means is that Fallout’s radio stations don’t just report on your actions, but also change as a direct result of your interactions with them. This trend continued in Fallout 4 where, upon meeting Travis, you can help him find his confidence, which, in turn, causes his broadcasts to transform, as the anxious DJ learns to be suave and charismatic Alternatively, if you destroy the Enclave base, Enclave Radio will be replaced by nothing more than eerie static. In Fallout 3, you can choose to help Three Dog fix his radio transmitter, allowing Galaxy News Radio to broadcast all across the wasteland. Beyond that, however, many of the radio stations can be interacted with more directly.ĭestroy the Enclave base, and Enclave Radio will be replaced by eerie static On a surface level, Fallout’s radio stations will report on your actions across the wasteland, commenting on your decisions and giving some extra morsels of story as you might expect. Both DJs are an active part of the world and you, the player, can interact with them, using the reach of their broadcasts to leave your mark on the game world. ![]() Fallout’s radio stations provide you with a great deal more than just exposition. ![]() However, Fallout 4’s Diamond City Radio and Fallout 3’s Galaxy News Radio are more than just passive sources of chatter. No wonder Travis is feeling a little nervous. The Institute seek to build an elitist, technocracy on the backs of slave labour, while the Brotherhood of Steel’s legions of power-armored knights seek to enforce their own brand of off-color religious dogma. The Commonwealth, as it is known to the initiated, is beset on all sides by rival factions looking to push their agenda for the future. However, throughout my playthroughs, I’ve always found his shy and uncertain style to be reflective of post-apocalyptic Boston’s precarious situation. The awkward, stammering observations of Diamond City Radio’s Travis Miles veer between the amusing and the irritating. Are the benefits of President Eden’s Enclave worth the extreme cost of authoritarian rule? Is it better to turn back the clock and attempt to resurrect an America-that-was, or should you focus on forging a new path? By echoing these questions through the in-game radio, Fallout 3 uses literal background noise to accentuate the problems of its foreground.įallout’s radio stations are so much more than merely a source of easy companionshipįallout 4 uses a similar technique. Fallout 3 uses this contrast to underscore the moral dilemmas and tricky decisions that the player will have to confront during their journey through the wasteland. Eden’s choreographed snippets of americana contrast starkly with Three Dog’s heavily improvised broadcasts. ![]() And the Far From Home quest vanished from my quest list for now.Eden is as square and authoritarian as Three Dog is wild and irreverent. Quite a separate game personally for me.īTW, I deleted Far Harbor DLC and the Brotherhood started giving me Commonwealth quests atlast. I don't mind exploring Far Harbor, but, right, it's a different story in a different setting. Well, for me it's just taking one problem at a time. Far Harbor is early game DLC ment right after Automatron and before Vault Tec. I thoгght that there will be radiant quests to spice this process up a bit.Īnd now I'm sent to Far Harbor instead lol :))) Far Harbor, Commonwealth, what's the differemce? Its all exploration, and if your try to explore the commonwealth completely before far harbor, you'll out level far harbor.Īlot of people get upset getting sent to Far Harbor because they believe it's end game like Nuka World. Originally posted by Feagh:The funny things is that I tried to restrain myself from exploring the Commonwealth too much.
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