Sepia snake sigil can be cast in combination with other spells that hide or garble text, such as secret page. An erase spell destroys the entire page of text. The hidden sigil cannot be detected by normal observation, and detect magic reveals only that the entire text is magical.Ī dispel magic can remove the sigil. However, a dying subject does not lose hit points or become stable until the spell ends. It can be damaged by outside forces (and perhaps even killed), since the field provides no protection against physical injury. It is preserved in a state of suspended animation, unaware of its surroundings. While trapped in the amber field of force, the subject does not age, breathe, grow hungry, sleep, or regain spells. If the target fails its save, it is engulfed in a shimmering amber field of force and immobilized until released, either at your command or when 1d4 days + 1 day per caster level have elapsed. If it succeeds, the sepia snake dissipates in a flash of brown light accompanied by a puff of dun-colored smoke and a loud noise. These magical effects show up upon a detect magic spell being used on a spellbook so protected, and, also, actual magical spellbooks are a thing (e.g. sepia snake sigil) to prevent unwanted prying or thievery. The target is entitled to a save to evade the snake's strike. However, creatures often protect their spellbooks with magic (e.g. Simply seeing the enspelled text is not sufficient to trigger the spell the subject must deliberately read it. When anyone reads the text containing the symbol, the sepia snake sigil springs into being, transforming into a large sepia serpent that strikes at the reader, provided there is line of effect between the symbol and the reader. The text containing the symbol must be at least 25 words long. You cause a small symbol to appear in the text of a written work.
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